Making one loader accept a different layout would break the compatibility with others, users wouldn't be able to swap the loader any time they want, they would need to rename all their library to the most common layout, so it's best to do it from the start.įilename.ext could be a problem if the filename is only 6 letters, the loader would consider it a GameID and will not find the game's cover and information in database. No other USBLoader work with different format. To prevent having too many possibilities and user's side errors, it was decided to limit the working layout to a short convention list.Īll filename need to be titleID6, subfolder need titleID6 but can contain the game's title for easy management by humans (we allowed 2 different subfolder's format to put the game's title in it, before or after the ID6). all loaders used that format, because of the first released method using it. It's just because you placed games on random location with random file names? (probably) I'm still not sure what your problem was when you said "it's not recognized". you need to learn and comply, doing things hoping it works your way then it will not work well.
#HOMEBREW USB LOADER DOWNLOAD ISO#
you can't just think "I would prefer putting ISO on LAN, why it's not working like that?" or "I would like gamecube with NTFS ! why it's not compatible ?", well that's because of lot of different causes and how things are designed. You have to learn the requirement and follow them. wbfs files.Īlso, "this is how it works" because this is how it was developped. Why lose space on your drive? and why use NTFS if you can't use it for gamecube, while FAT32 works for both.įor gamecube, you need the iso, do not try to convert to. So your game will be 4.7, even if mario takes only 400MB.Īnd there is a location and filename requirement, you can't just put your ISO where you want expecting the program to read in your mind. iso directly, but you need NTFS as all ISO are 4.7GB and FAT32 can't have more than 4GB file. It works also with exFAT, but no other homebrew will work, so it's recommended to use FAT32.įor wii, there is a way to read. Gamecube works only with FAT32, not NTFS.